Dizzy
Dizzy entered the party on his merits in tracking, dungeoneering and outdoor life expertise. At first it was supposed to be a simple job to guide the group on a short journey, but when violent situations arose he decided to join the fight with his trusty bow. Since then he has seen himself as the protector of the group and the biggest reason they’re still breathing. Not much is known about Dizzy‘s family, he never talks about them and didn’t bother to say goodbye to anyone in the town he left behind when he joined the party.
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You’re currently reading “Dizzy,” an entry on Splug's DnD Campaign Notes
- Published:
- May 7, 2009 / 01:02
- Category:
- Player Characters
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